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''UFO: Aftermath'' is a 2003 turn-based strategy game created by ALTAR Interactive. Originally, it was an abortive project (''The Dreamland Chronicles: Freedom Ridge'') by Mythos Games. In 2002, the project was bought by ALTAR and development restarted. It is a homage to the ''X-COM'' game series. The game's concept is similar to the unreleased ''X-COM: Genesis''. The player assumes the role of commander of the last humans left on Earth and guides the forces through the crisis to eventually overcome the alien threat. ''UFO: Aftermath'' combines global strategy with tactical missions, including an RPG-like approach to each soldier's attributes and skills. ALTAR Interactive has released two sequels: ''UFO: Aftershock'' (2005) and ''UFO: Afterlight'' (2007). ==Gameplay== Rooted deeply in the ''X-COM'' series, the game combines elements of strategy with squad-based tactics. The game consists of two separate parts which are played simultaneously: a strategy phase in which the player controls and expands his organization, and a tactical phase in which player-controlled units battle alien enemies. The strategic phase allows the player to outfit his/her troopers for action, acquire new equipment and personnel, and conduct research to enable the production of more advanced equipment. Mission markers pop up on the globe, indicating locations where a team can be dispatched to battle. Winning a battle may expand the player's territory, allowing more access to resources. The tactical phase is real-time combat. All combatants move and act simultaneously, rather than using turns. A player can pause time or have the game set to automatically pause on certain events and issue orders to his troopers. In deviation from the ''X-COM'' series, the battlefield is presented in fully rotatable 3D, dispensing with the technical limitations of isometric view. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「UFO: Aftermath」の詳細全文を読む スポンサード リンク
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